امیر محمّدی

امیر محمّدی

عنوان پایان‌نامه

مقایسه اولویت های فعالیت های اوقات فراغت در نسل های هزاره و دیجیتال



    دانشجو امیر محمّدی در تاریخ ۲۹ شهریور ۱۴۰۱ ساعت ، به راهنمایی فرزاد غفوری ، پایان نامه با عنوان "مقایسه اولویت های فعالیت های اوقات فراغت در نسل های هزاره و دیجیتال " را دفاع نموده است.


    دانشجو
    امیر محمّدی
    استاد راهنما
    فرزاد غفوری
    استاد مشاور
    حبیب هنری
    استاد داور
    جواد شهلایی باقری
    تاریخ دفاع
    ۲۹ شهریور ۱۴۰۱
    ساعت دفاع

    چکیده
      پژوهش حاضر به شناسایی تفاوت‌های نسل هزاره و دیجیتال در انتخاب فعالیت‌های
    Abstract
       The current study identified the differences between the millennial and digital generations in choosing leisure activities. The statistical population of the research includes all people of the digital generation (۱۲ to ۲۷ years old) and the millennial generation (۲۸ to ۴۲ years old) of Tehran. Due to the unknown size of the population, Cochran's formula was used and the number of samples was determined to be ۴۳۵ people, which was randomly and accessible. The data collection tool was a researcher-made questionnaire, which was evaluated and criticized by ۱۵ expert sports management professors, and its validity and reliability were also confirmed. To analyze the data, survey descriptive statistics (dispersion index and central tendency) and inferential statistics (Cronbach's alpha, exploratory factor analysis, Friedman test, independent t test) were used, and    ۲۶ and pls software were used to analyze the data became. The findings of the research showed that recreation and entertainment programs have the highest rank and artistic activities have the lowest priority among the digital generation, and also showed that recreation and entertainment programs have the highest rank and artistic activity has the lowest priority among the millennial generation, and among the priorities of time activities. There is no significant difference in leisure between millennial and digital generations. So it said that these two generations can do similar leisure activities: sports, heroic sports, active recreation, game console, mobile games, spending time with family, crafts and listening to music. There are differences in their priorities. In this regard, radio and television and all the people who are somehow involved in filmmaking, with the cooperation and help of federations, should prepare series, films and programs related to sports so that people can be guided to these sports.